![]() ![]() But you get to choose from a number of different controller configurations The game takes advantage of the PlayStation’s DualShock controller and it’s analog joysticks, but sadly it doesn’t use the rumble feature. You can choose from one to six players for this mode, and you can turn the AI riders on or off. In addition to the Thrash and Big Game modes, there is also a Time Trial mode, which allows you to race against the clock. The gameplay is a lot like the previous installment, though instead of five courses, there are many thanks to the more open nature of the map system used and the ability to run them forwards or backwards. Like many 32-bit games, the action on-screen can be blocky and a little hard to see clearly sometimes.īut on a better and bigger TV, the game looks nice, and the graphics are actually damn good for a PlayStation racer. This is because of the nature of the graphics and the size of my TV at the time (I only had a 13″ TV to play my games on back then). When I first played it, I didn’t like it anywhere near as much as I like “Road Rash 64”. It’s only been recently that I’ve really come to appreciate and enjoy this game. In fact, this was one of the first PS1 games I ever played. This was the second Road Rash title I ever played, and it was one of the first games I bought when I first bought my PlayStation 2. ![]() The first five games I reviewed can be found here. Depending on what the NPC preferred (some liked being hit, some didn't), the other racers would dynamically react to the player depending on how he or she was treated during the races.I’m back with the second half of my Road Rash series reviews. The character also had status among his or her fellow bikers, which was accessible after the race. Some of these characters' names come from combatants from the original Genesis releases, such as "Axle" and "Rhonda". The player could choose a character to play as, which came with a specific cash amount and a personal motorcycle. The roads themselves are multi-lane with brief divided road sections. There are five levels altogether, and five courses, all California locales: The City, The Peninsula, Pacific Coast Highway, Sierra Nevada, and Napa Valley. The stakes are higher for losing a fight with a police officer than for losing to another player: Losing a fight with an officer or being caught by an officer while off one's motorcycle would cause the player to be "Busted" and the race would end. They fight the player as another opponent, and they also serve as game play enforcers by policing the back of the pack and culling players who fall too far behind or choose to explore the world rather than race in it. The motorcycle police officers have dual antagonistic roles. Fights between riders to knock each other off the bike would often go on at high speeds through traffic, pedestrians and roadside obstacles, with the victor gaining place and the loser sustaining bike damage and losing time. The weapons themselves ranged from clubs, crowbars, nunchaku, and cattle prods. The player would initially start off with just his or her hands and feet, but if the gamer timed a punch right, he or she could grab a weapon from another rider. The player could fight other bikers with a variety of hand weapons. Aside from high speed, big-air, and spectacular crashes, what separated Road Rash from other racing games was This was also one of the earlier games to feature active traffic, which created a more immersive and realistic environment, as the player had to contend with slow moving station wagons and the like while racing against other bikers. Road Rash also introduced an interactive race environment, with street signs, trees, poles, and livestock, which could interact with the player's vehicle. This resulted in the ability to launch one's motorcycle great distances, resulting in often amusing crash animations. In Road Rash, players had to contend with grade changes, and the physics, though rudimentary compared to today's games, reflected the act of going up or down a hill, as well as turning while climbing, etc. Ost traditional older racing games, the player's vehicle remained on the same horizontal plane, negotiating turns essentially by going right or left. Road Rash boasted a smoothly-rendered vertical element, which was uncommon on consoles at the time. The game is over if the player can't pay for the repairs when their motorcycle is wrecked, or can't pay the fine for being arrested. This money allows the player to buy faster bikes which are needed to stay competitive. ![]() Placing in each race gives a certain amount of money which increases considerably as levels progress. As levels progress, the opponents ride faster, fight harder and the tracks are longer and more dangerous. Presented in a third-person view similar to Hang-On, the player competes in illegal road races and must finish in the top 3 places in every race in order to proceed to the next level. ![]()
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